
Tobias Söderlund
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Nintendo och 60 Hz-nörden

Hello!
Not that it does not feel rather far fetched, because it does, but I can not help feeling that I want to adress my issue.
Now, first things first.
Wii is the first video game console I bought, and I have bought quite a few since the mid eighties, that have managed to convince me that I should dig REALLY deep into what the huge catalouge of games has to offer while the console is still alive and well on the market.
Since the release back in 2006 I have bought more than 160 games, retail, and closer to 90 digital game licenses through Wii Ware and Virtual Console (somehow I feel like a dream of a customer of sorts).
Now, this would be all good if it were not for two particular issues.
1. Some games I have become interested in have not been released in Europe. I would not have minded importing these games, thus increasing the number of sales, if there was a way of playing them without also importing a Wii to play them on (since the European Wii does not play American and Japanese games). As of now, I have neither bought them nor played them, and it is by no means strange, as a potential customer, to question the logic of not being able to pay for and play whatever one wants to pay for and play (oh, thy Excite Bots, I want you so bad).
2. Some of the games reaching Europe have been badly converted to the (old) 50 Hz standard. While this is not such a frequent problem when it comes to retail releases, it is more than frequent when it comes to games which one can buy through digital licenses (Virtual Console).
This is 2012.
If one is to find a television in stores that is designed with PAL 50 Hz in mind one should be surprised. We live and breathe 60 Hz, and playing these old 50 Hz games released through Virtual Console on 60 Hz television sets is beyond discouraging. It simply looks and feels bad, in most cases, and worst of all: They run way slower (~17%) than they were designed to run. Why ALL the games released on Virtual Console in Europe is not their 60 Hz American counterparts, instead of the terrible European 50 Hz versions, is a mystery to me (and probably many others that care about playing games in the best ways possible).
With the release of Wii U coming up in just a couple of months, knowing that Gamecube games will be released for digital download, one can not help but to wonder if the horror of Virtual Console and its love of bad 50 Hz version will be repeated once again.
As of today I see no reason whatsoever in buying an european Wii U console when it is released. Even though the Wii (despite its problems) is by far the game system I have spent most time playing during all my years. I believe that by buying an european console I will:
1. reduce my chances of playing all of the games I want to play, because it seems very likely that many games, just as in the case of Wii, will get stuck in America and never see the light of day in Europe.
2. be stuck with inferior 50 Hz versions of games on Virtual Console, possibly even the upcoming Gamecube games that is said to be released.
This is extremely frustrating, because I am willing to pay to play, both old games and new, but I am far too fed up with paying for something inferior not adapted to the current market when I see no locigal reason whatsoever for having to.
So.
My questions are, simply put (and these not bothering about what games will be released in which region, because I am not so dumb as to not understand that it in some cases is not commercially viable to release a game if it is believed not to sell well in that region):
Question 1: What will Nintendo do (if anything) to adress this 50 Hz issue on Virtual Console which by the standards of 2012 should be a non-issue?
Question 2: Will the future digital Gamecube releases in Europe be stuck with the same 50 Hz problem as many Virtual Console games are today? And if yes, why?
Thanks,
Tobias
...
Nej.
Jag har inte skickat iväg mailet till Nintendo of Europe. Dels för att jag känner mig bortom fånig och dels för att...
...jag vet inte.
Not that it does not feel rather far fetched, because it does, but I can not help feeling that I want to adress my issue.
Now, first things first.
Wii is the first video game console I bought, and I have bought quite a few since the mid eighties, that have managed to convince me that I should dig REALLY deep into what the huge catalouge of games has to offer while the console is still alive and well on the market.
Since the release back in 2006 I have bought more than 160 games, retail, and closer to 90 digital game licenses through Wii Ware and Virtual Console (somehow I feel like a dream of a customer of sorts).
Now, this would be all good if it were not for two particular issues.
1. Some games I have become interested in have not been released in Europe. I would not have minded importing these games, thus increasing the number of sales, if there was a way of playing them without also importing a Wii to play them on (since the European Wii does not play American and Japanese games). As of now, I have neither bought them nor played them, and it is by no means strange, as a potential customer, to question the logic of not being able to pay for and play whatever one wants to pay for and play (oh, thy Excite Bots, I want you so bad).
2. Some of the games reaching Europe have been badly converted to the (old) 50 Hz standard. While this is not such a frequent problem when it comes to retail releases, it is more than frequent when it comes to games which one can buy through digital licenses (Virtual Console).
This is 2012.
If one is to find a television in stores that is designed with PAL 50 Hz in mind one should be surprised. We live and breathe 60 Hz, and playing these old 50 Hz games released through Virtual Console on 60 Hz television sets is beyond discouraging. It simply looks and feels bad, in most cases, and worst of all: They run way slower (~17%) than they were designed to run. Why ALL the games released on Virtual Console in Europe is not their 60 Hz American counterparts, instead of the terrible European 50 Hz versions, is a mystery to me (and probably many others that care about playing games in the best ways possible).
With the release of Wii U coming up in just a couple of months, knowing that Gamecube games will be released for digital download, one can not help but to wonder if the horror of Virtual Console and its love of bad 50 Hz version will be repeated once again.
As of today I see no reason whatsoever in buying an european Wii U console when it is released. Even though the Wii (despite its problems) is by far the game system I have spent most time playing during all my years. I believe that by buying an european console I will:
1. reduce my chances of playing all of the games I want to play, because it seems very likely that many games, just as in the case of Wii, will get stuck in America and never see the light of day in Europe.
2. be stuck with inferior 50 Hz versions of games on Virtual Console, possibly even the upcoming Gamecube games that is said to be released.
This is extremely frustrating, because I am willing to pay to play, both old games and new, but I am far too fed up with paying for something inferior not adapted to the current market when I see no locigal reason whatsoever for having to.
So.
My questions are, simply put (and these not bothering about what games will be released in which region, because I am not so dumb as to not understand that it in some cases is not commercially viable to release a game if it is believed not to sell well in that region):
Question 1: What will Nintendo do (if anything) to adress this 50 Hz issue on Virtual Console which by the standards of 2012 should be a non-issue?
Question 2: Will the future digital Gamecube releases in Europe be stuck with the same 50 Hz problem as many Virtual Console games are today? And if yes, why?
Thanks,
Tobias
...
Nej.
Jag har inte skickat iväg mailet till Nintendo of Europe. Dels för att jag känner mig bortom fånig och dels för att...
...jag vet inte.
Kommentarer

Tobias Söderlundq
“
Överlag är det rätt frustrerande såna här frågor (och egentligen alla frågor rörande online) är obesvarade så pass kort tid före det släpps.
Jag tror att de anser att "MAN KAN KÖPA GAMECUBE-SPEL ONLINE" är allt som behövs som säljande argument.
Och det värsta är att de troligen har rätt och att skaran som kommer att klaga är så försvinnande liten att de som bryr sig inte kan göra annat än att bita ihop.
Själv känner jag att det gått så långt att jag skulle kunna principvägra att köpa Wii U helt och hållet ifall de rövknullar folk här ännu en gång. Så desperat att jag inte kan hålla mig borta från ett köp är jag inte.
“
Skicka iväg det!
Kanske.
Vi får se.

lopinggq
Skicka det på vinst eller förlust. Du är nog den internetprofil som i högst grad delar mina brinnande åsikter om 50hz-döden. Vissa ser inte problemet, vissa tycker inte om det men spelar ändå. Jag tycker att det i många fall spottar på hela spelupplevelsen och tar ifrån den otroliga potential som tjänsten ändå har.
Blir alltid lika varm i hjärtat när du (med full rätt!) rantar om det här otroligt meningslösa problemet.
Blir alltid lika varm i hjärtat när du (med full rätt!) rantar om det här otroligt meningslösa problemet.

Tobias Söderlundq
(det gick inte att posta på deras Facebook-sida, vilket jag såklart borde ha förstått)

Dedalo83q
“
(det gick inte att posta på deras Facebook-sida, vilket jag såklart borde ha förstått)
http://www.nintendo.co.uk/NOE/en_GB/support/customer_service...

Tobias Söderlundq
Ok.
Så jag har skickat skiten till Nintendo.
Förväntar mig inget svar av värde, men det är i alla fall skickat.
Följande dök upp i min inkorg direkt efter att jag skickat iväg mailet:
"Dear Sir / Madame,
Thank you for your enquiry.
Due to huge interest in Nintendo we receive a large number of enquiries, but don't worry, we'll respond as quickly as we can.
In the meantime thank you for your patience.
Nintendo Customer Support Team"
Så jag har skickat skiten till Nintendo.
Förväntar mig inget svar av värde, men det är i alla fall skickat.
Följande dök upp i min inkorg direkt efter att jag skickat iväg mailet:
"Dear Sir / Madame,
Thank you for your enquiry.
Due to huge interest in Nintendo we receive a large number of enquiries, but don't worry, we'll respond as quickly as we can.
In the meantime thank you for your patience.
Nintendo Customer Support Team"

Arvid Schultzq
Du kommer ju få ett svar av mallen 1a tillbaka, men ska bli kul att höra hur de bortförklarar det.
50hz-versioner av 3D-spel tycker jag är betydligt värre än 2D-spel. Har tankat en del PSOne-spel till Vita. Alltså, jag kan inte förstå hur man kunde tycka att vissa spel fungerade bra på den tiden. En del spel är knappt spelbara på grund av 50hz.
50hz-versioner av 3D-spel tycker jag är betydligt värre än 2D-spel. Har tankat en del PSOne-spel till Vita. Alltså, jag kan inte förstå hur man kunde tycka att vissa spel fungerade bra på den tiden. En del spel är knappt spelbara på grund av 50hz.

Tobias Söderlundq
“
50hz-versioner av 3D-spel tycker jag är betydligt värre än 2D-spel.
Ja, absolut och alla gånger.
3D i 25/20/17 (N64) är otroligt mycket vidrigare än 2D spel i 50. 25 fps i 3D (PAL) mot 30 fps i 3D (NTSC) är så oerhört mycket mer märkbart än man kan tro.
Faktum är att jag inte stör mig alls på 50 fps-biten när det kommer till 2D-spel eftersom de går supermjukt ändå... däremot är det mindre kul när spel känns långsamma som följd (när man har en originalhastighet att jämföra med).
Och 2D-spel i stil med Ranger X till Mega Drive (som går i 25 i PAL) ser verkligen skit ut (för att man är så oerhört van ett perfekt flyt i 2D-spel).
Kommentera
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Luftslott • 18 sep 2012 0q