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Persona 5 OT: He who opens a school door, closes a prison - Victor Hugo

skapad 31 mar 2017 15:29 | svar 810 st | visats 2541 ggr

31 mar 2017 15:29

Box Art

Take Yor Heart Collectors Edition

Developer(s) Atlus

JP: Atlus
NA: Atlus USA
PAL: Deep Silver

Director(s) Katsura Hashino
Producer(s) Katsura Hashino
Designer(s) Naoya Maeda
Programmer(s) Yujiro Kosaka

Masayoshi Suto
Shigenori Soejima

Katsura Hashino
Shinji Yamamoto

Composer(s) Shoji Meguro

Megami Tensei (Main)
Persona (Sub-series)

PlayStation 3
PlayStation 4

JP: September 15, 2016
WW: April 4, 2017

Role-playing, social simulation


Persona 5 is a game about the internal and external conflicts of a group of troubled high school students - the protagonist and a collection of compatriots he meets in the game's story - who live dual lives as Phantom Thieves.

They have the typically ordinary day-to-day of a Tokyo high schooler - attending class, after school activities and part-time jobs. But they also undertake fantastical adventures by using otherworldly powers to enter the hearts of people. Their power comes from the Persona, the Jungian concept of the "self".

The game's heroes realize that society forces people to wear masks to protect their inner vulnerabilities, and by literally ripping off their protective masks and confronting their inner selves do the heroes awaken their inner power, and use it to strive to help those in need.

Ultimately, the group of Phantom Thieves seeks to change their day-to-day world to match their perception and see through the masks modern-day society wears.

The Protagonist

The protagonist of Persona 5 is a transfer student at Shujin Academy. In the beginning of the game, he is a powerless slave with little to no power or influence in the world, and is restrained by the rules of the system he was born into.

However, beneath his quiet demeanor is a strong-willed juvenile delinquent known as Joker, the leader of the rebellious Phantom Thieves of Hearts which aims to change society by touching the hearts of people and performing illegal heists.

"I can only bet on this one chance."
Ryuji Sakamoto

Ryuji is known as a disruptive "problem student" at school whose bad behavior causes all sorts of trouble for the teachers.[1] His rebellious, mischievous and disobedient nature are the perfect qualities to be a Phantom Thief.

He is a bit short-tempered, usually getting easy to take the slightest bit of offense from others and sometimes even resort to violence. He can be clumsy and overly energetic sometimes, which resulted him accidentally throwing an outburst of being Phantom Thieves and such in public. This consequently helped Makoto identifying him and his friends as the Phantom Thieves when she was tailing them. He has no hesitation to show his dislike directly towards someone he doesn't like.

Beneath his seemingly delinquent-like behavior, Ryuji is actually a kind person at heart who is still trying to cope with his inability to continue becoming an athlete after the injury he suffered. Around his close friends, he is upbeat, friendly, and straightforward.

"I hear you... Carmen. You're right. No more holding back...!"
Ann Takamaki

Restrained in her daily life, Ann feels she has lost her place in the world. Although she is respectful and polite towards her peers and elders, Ann is a bit more withdrawn and isolated from the rest of the kids at school due to becoming the subject of rumors regarding her and Kamoshida. She feels nearly everyone (except Kamoshida and Shiho) pretends and acts like she is invisible.

In the beginning of the game, Ann is an unpopular student with very few friends. The only one she opens up to is her only best friend, Shiho. She cares so much for her only friend that she is willing to do what Kamoshida told her to for Shiho's sake. Thus, she shows how headstrong and fierce she can be if someone hurt her friends. Ann also uses profanity such as "piece of shit", "bullshit", "hell", "son of a bitch", etc.

Yusuke Kitagawa

As cool, calm and collected as he appears on the outside, Yusuke is very methodical, intelligent and elegant as well. He holds his mentor, Madarame, in extremely high regards and greatly respects and admires him.

His whole life's passion surrounded by art, he sees an attractiveness, beauty and aesthetic in mostly everything, and has a desire to draw his fellow friends/Phantom Thieves (especially Ann).

Having been sheltered for most of his life, Yusuke is unaccustomed to the ways of the society he lives in and because of this, his naïveté shows more times than not, in particular being unaware when he is coming off as creepy and intrusive to a potential female model for his work until directly told.

"You're nothing but a disgusting fly swarming to dirty money! Shut your damn mouth, you money-grubbing asshole!"
Makoto Niijima

Makoto is a perfectionist that has a strong sense of responsibility and would not yield to reality. Like her previous Priestess counterparts, Makoto is intelligent, honest and very hardworking. In truth, she is a very compassionate and understanding young lady who works hard to make sure everyone is accounted for.

"To trick your enemies, you've first got to trick your allies."
Futaba Sakura

With a case of social anxiety bordering on agoraphobia, Futaba is strongly discomfited by going outside, instead choosing to assimilate to the hikikomori subculture which allows her to communicate with the world remotely via the internet. However, even then, Futaba still encounters hate, anger, negativity and vitriol online. When she does go outside, she tends to hides behind the protagonist so that she won't be seen in public, or wears masks which make it impossible to identify her. Her room acts as a sanctuary and a refuge from the chaos and noise of the outside world. She plays video games as a means of fantasy, and escapism, but even then, this activity is starting to grow mundane and repetitive to Futaba.

"My heart has been set. You should know... I AM NO LONGER YOUR SUBSERVIENT PUPPET!"
Haru Okumura

Haru lives an sheltered life and is naive to what the actual world is like but has good communication skills. However, she has quite a stressful life due to her affluent father's occupation and him constantly giving her orders, and she grew up always being told what to do, how to think, and was raised to simply be an obedient girl instead of someone who thinks and acts for herself.

Due to being born into a wealthy family, Haru is so rich that she does not have to work a single day in her life, and is the complete opposite of the poor Yuko Himeno from Persona who has to work tirelessly to support her family. However, although she grew up with all the luxury, glamor, elegance and splendor that money could buy, it came at the cost of her free-will, freedom and happiness. Haru becomes chained down by the societal expectations of her father and society. A gilded cage is still a cage. As a result, she does not find value in human relations and has avoided connecting with others for this reason. Lonely as a result, Haru finds it difficult to discover who her true friends are, and decipher who truly values her, or who merely wants to use her for her family's wealth.

"I am Goro Akechi. I might be an insignificant high school student, but I have sometimes been called a detective."
Goro Akechi

Goro is a high school student who conducts a detective business. His abilities as a detective have been widely acclaimed, since he not only has solved numerous cases, but is also able to deal with people from the investigation agency smoothly. His handsome features draw him public attention, and people comment on him as “The Second Advent of Detective Prince.”

Behind this popularity, he is actually quite lonely and yearns to be loved. He was abandoned by his father, subsequently lost his mother to suicide, and never had any real friends. This combined with being passed around in the foster care system as an orphan has resulted in a far more jaded worldview than Goro initially lets on. He has a desperate desire for fame, affection, and attention, which he is forthright about being the primary drive for his actions as a detective. However, the public only supports him as long as he upholds the pretense of being a charismatic idol detective, and his fans quickly turn on him if he makes mistakes.

"The moment we cross over, we'll treat each other like Phantom Thieves!"

Morgana is a cat who dislikes being thought of as nothing more than just a cat, as it lessens Morgana's sense of individuality. Despite predominantly taking the form of one, he becomes irritated when called a "cat".

Despite his feminine name, he is in fact male, and constantly attempts to be more masculine than he naturally is. Morgana dislikes being seen as a cute cat and wishes to be viewed as manly, resulting in the Persona Zorro's masculine appearance. While he attempts to come off as gung-ho and confident, in reality he has little faith in himself and secretly dreads being abandoned and left alone.


Daily Life

Like Persona 3 and Persona 4, the story takes place over the course of a year and the player must balance high school life and saving the world.

The protagonist lives in the attic of Cafe Leblanc. The player can explore various locations in the Greater Tokyo Area and travel using the subway system. The player can take part-time jobs, play video games, go out with friends, go to restaurants, study, go to the movies, play baseball, go to the bathhouse, fishing, exercise in your own home or go to the gym, make equipment for use in battle, messages, watch TV, go to the clinic. These certain activities can increase the player's stat performance such as their Max HP and SP. There are also a variety of minigames.

The Thieves texting on their phones.
Using the P. A. D., the SNS system allows the player to chat with other characters using phone text messages, helping the player to learn more about the personalities and background of other characters.

The Confidant system is similar to the Social Links of Persona 3 and Persona 4 and involves building relationships with helpers around the city for various benefits in the Palace as well as battle.


During the prologue, the player can select the difficulty from "Safety", "Easy", "Normal" and "Hard". Except for Safety difficulty, the rest can be changed at any time similar to Persona 4 Golden. An additional "Challenge" difficulty above Hard is available as free DLC.

The difficulty statistics are:

Safety: Damage received: x0.5 - Damage dealt: x2.0 - Experience: x3.0 - Money: x5.0
Easy: Damage received: x0.5 - Damage dealt: x1.0 - Experience: x1.0 - Money: x1.0
Normal: Damage received: x1.0 - Damage dealt: x1.0 - Experience: x1.0 - Money: x1.0
Hard: Damage received: x1.6 - Damage dealt: x0.8 - Experience: x1.0 - Money: x1.0
Challenge: Damage received: x1.6 - Damage dealt: x0.8 - Experience: x0.4 - Money: x0.4
Critical and technical hit damage on both enemies and allies is tripled


The Palace of every arc of the main story line has a certain deadline to complete like Persona 4. Failure to complete the Palace before the deadline will result in a "false ending" Game Over scene. All Palaces except Mementos are not randomly generated, they feature elements of platforming, puzzles, stealth and traps.

A side quest dungeon called Mementos is where the player can traverse by driving a vehicle transformed from Morgana where they can collect treasures, obtain Personas which are present in the previously collapsed Palaces and steal the hearts of the targets submitted to the Phantom Aficionado Website (Phan-site).

Battle can be initiated when the player is in stealth mode and ambushes the enemy by surprise which gives preemptive turn. If the player fails in stealth, the security level will increase. A spotlight will follow the player which causes the enemies to pursue the player persistently. After the victory in a battle, the spotlight will stop chasing the player. If the player successfully performs another ambush attack, security level will drop slightly. When security level reaches 100%, the player is forced to leave the dungeon. The next time the player enters the same dungeon again the security level will drop by a portion.


The player engages in strategic turn-based combat with demons called Shadows using both melee and ranged weapons, instead of only one type of weapon. The players will use their Personas in battle to combat the bosses and Shadows.

It is unknown if it is game over if the protagonist dies like in Persona 3 and 4, or if the protagonist can be revived.

When the player has knocked down the enemy, a new feature called "Baton Pass" where player can pass the "1 More" turn to another combatant to boost up their stats during that turn.

The game also brings back the old way of interacting with the enemy: Negotiation for obtaining Persona, money and item, a feature returning from absence since Persona 2, in vein with the Shin Megami Tensei games. Negotiation or All-Out Attack can be initiated during a "Hold Up" when all remaining enemies are knocked down. If all enemies are defeated in that All-Out Attack, the game will play a finishing touch sequence featuring the party member who has knocked down the last enemy.

Unlike traditional RPG where the player has to go though layers of menus in order to give a command in battle, Persona 5 features an improved UI which offers shortcuts to major commands like melee attack, gun attack, Persona skills, items, guard and tactical order. Instead of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The player can now switch party members inside the dungeons. On the other hand, switching party members in battle requires specific Confidant abilities.


METACRITIC: 94% (39 Critics)
OPENCRITIC 94% (36 Critics, 1 Contributor)


Real talk: if you've played Persona, if you've enjoyed JRPGs, if you even have a passing interest in Japanese media, there's absolutely no reason to read this frankly ponderous review. Persona 5 is everything you've wanted: style and substance distilled into an experience worth waging cultural wars for.



Persona 5 sets the benchmark for modern Japanese RPGs: it oozes style, charisma, and polish quite unlike anything we've played. With this fifth entry, the series' trademark formula of dungeon delving and socialising has been perfected. Addictive, engaging gameplay, incredibly endearing characters, and a consistently rewarding narrative loop combine to create a spectacularly cohesive whole – whether or not you're already a fan of Persona. A masterpiece from top to bottom.


[The Sixth Axis:

Persona 5 stole my heart. It was impossible to believe that the best game of the already venerated series was still to come, and yet somehow everything works wonderfully. I’d rather the dialogue didn’t pad things out as much as it did, but I was captivated from beginning to end, while it successfully brought back mechanics long thought out-dated, and introduced smart changes for the better. An essential RPG for 2017 that you should not miss out on.


US gamer:

With the most bewitching tale the series has ever told and an incredibly likable cast that rises above their typical archetypes, Persona 5 sings a song of rebellion. Not just against the norm of JRPGs, but of society's oppressive grasp, inspiring its players to rise up as the Phantom Thieves would. In the end, in spite of its minor missteps, Persona 5 has the power to steal the hearts of longterm fans of the series and newcomers alike.


[The Guardian:

Persona 5 is a vast proposition. Each case, of which there are many, will take around 10 hours to clear, so it’s a game best approached like a multi-season TV series. The comparison is apt too, as your emotional bond with the characters and their daily struggles and hang-ups matures as with a soap opera. Like many soap operas, it’s a game that could, at times, have used some hard editing. Exposition is thorough and dialogue lengthy, although it is mercifully possible to speed through conversations. But there’s an authenticity to all the writing that proves memorable and affecting. The protagonists speak and text like school children. They make misinformed or sexist remarks. They fumble social interactions. They are, in short, teenagers. At its core this is a spectacular work of contemporary young adult fiction, one with a strong moral core, angled yet never didactic, expansive yet always focused.



And so here we are: we give out a handful of perfect scores in our 11-year history and then three come along at once - go figure. Persona 5 is absolutely deserving of that level of praise, however. Small nags and flaws can't drag this experience. There is too much here that's too special to call this game anything other than fantastic; a must-play. More than this, Persona 5 feels important too, especially to much of this site's audience. It's a startlingly confident assertation that the JRPG is not dead. It's the sort of game that reminds us of the genre's golden age.

You'll struggle to find a more complete, self-assured, forward-thinking, and simply joyous example of the modern JRPG than this. Persona 5 knows what it is and is unashamed about it: the result is a game that, for all its themes about imprisonment and societal slavery, is free of shackles itself. That freedom makes it series-defining, genre-defining, and a must-play.



Other than that, Persona 5 is simply phenomenal. The voice acting is outstanding, the music is genius, the art style is so slick it'll raise your personal coolness level just from being in close proximity to it. Playing Persona 5 will make your hair glossier, increase your vocal range by an octave and add 7.32 years to your overall life expectancy. Play it enough times and you'll likely not only be able to levitate but also make a perfect omelette while in midair. It's that good.



Persona 5 is a massive, gorgeous JRPG with well over 100 hours of gameplay for completionists. With more to do than ever and the series’ strongest story to date, it stands out as an extraordinary, memorable experience and easily one of the deepest JRPGs of the last decade. Its sprawling dungeon design and stylish, fully realized world are an absolute joy to explore, and even after three playthroughs and the Platinum trophy, I find myself itching to go back to try different dialogue options with Confidants or revisit particularly fun puzzles. This is a new gold standard for Japanese RPGs and by far the best entry in the series yet.



Ändrad: 31 mar 2017 15:38 av , ändrad 2 gånger

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31 mar 2017 15:30
Alla spoilers markeras med:

4/4 - Dold text: Morgana är en katt.

Tråden läses med spelets huvudtema: Life Will Change [love]


Ändrad: 31 mar 2017 17:20 av , ändrad 2 gånger

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Karmosin (P) 
31 mar 2017 15:33
Ser riktigt bra ut. [smile]

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31 mar 2017 15:39
Fixade allt som vart fel när jag postade det.


Ser riktigt bra ut.

Noice [love]

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gitaroo_man (P27) 
31 mar 2017 15:40
AAAA!! Way för mycket text och bilder :P Får kolla in när jag klarat spelet :P


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NicolausCamp (P36) 
31 mar 2017 16:29
Hur mycket hackar folk på Jim Sterling nu när han "bara" gav det här 8.5? [crazy]


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Alexander Rehnman (P20) 
31 mar 2017 16:36
Om någon undrar varför ett inlägg verkar saknas: Jag skrev ett inlägg och undrade om det var något tok med den andra tråden, men raderade det när jag insåg hur läget var [smile]

"Alexander kan bajsa ur sig och kritisera samt kränka andra med sina omogna åsikter" - Anonym arg snubbe

! Anmälj Länk
31 mar 2017 17:13

Hur mycket hackar folk på Jim Sterling nu när han "bara" gav det här 8.5?

Bara nostalgiska fanboys som går berskergång med betygshetsen [badgrin]

Dold text: Fast borde kolla upp om det är några som har gått på tilt [rolleyes]


Det är inte ens Jim som recenserade det [surprised]


Ändrad: 31 mar 2017 17:58 av , ändrad 1 gång

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31 mar 2017 17:19
Tråden läses med Huvudtemat till spelet \"Life Will Change\". [love]

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Micke Johansson (P34) 
31 mar 2017 19:58
Trevlig tråd. =)
Någon som vet om man kan få tag på spelet utan att få en plåtbox?

Yazuka -

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Karmosin (P) 
31 mar 2017 20:07
Micke Johansson:

Någon som vet om man kan få tag på spelet utan att få en plåtbox?

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Redfoxe (P29) 
31 mar 2017 20:08
Mitt är skickat från Webbis idag :)

Loadings egna lilla Retro-Räv

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Karmosin (P) 
31 mar 2017 20:09
Enligt DHL så ska mitt paket komma fram på måndag. Vet inte om jag vågar få upp mina förhoppningar, men håller tummarna iallafall. :P

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Micke Johansson (P34) 
31 mar 2017 20:18


Tackar! Blir nog inte ett köp nu, men längre fram. =)

Yazuka -

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Alexander Rehnman (P20) 
31 mar 2017 20:47
Spelet är beställt. Får gärna ta lite tid på sig så jag kan spela mycket Nier Automata också [cool]

"Alexander kan bajsa ur sig och kritisera samt kränka andra med sina omogna åsikter" - Anonym arg snubbe

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Sparkle Emotion (P29) 
31 mar 2017 23:25
Alright. Lär hålla mig borta från challenge mode, men går det att spela det från början är det bara att börja på det :) förutsatt att det inte är omöjligt att levla.



Ändrad: 31 mar 2017 23:26 av Sparkle Emotion, ändrad 1 gång

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NicolausCamp (P36) 
1 apr 2017 01:53
Statusen på min PS3-beställning har ändrats från "preorder" till "pending". It's happening, you guys! [bigsmile]


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gadwin (P32) 
1 apr 2017 04:32
Förbokat på PSN... har ju dock fortfarande lite mer än halva Horizon kvar att avnjuta innan. Persona 5 kommer att räcka mig hela sommaren och antagligen lite till. ^^

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gitaroo_man (P27) 
1 apr 2017 09:43
SÅ OROLIG! Tänk om webhallen webhallar sig och jag ej kan hämta min order på tisdag [shake][mad]


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Lizzie Birdsworth (P) 
1 apr 2017 09:47
Jag tror inte att jag får mitt take your heart på måndag.
Ni andra som har fått mail från Webhallen, har ni spårat ert paket?
Tror att Webhallen enbart bokat frakt för att säkerställa att paketet ska komma på tisdag.
Jag börjar också bli nervös.

As a matter of fact Mrs M, I DO feel a bit queer.

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3 apr 2017 12:49

Dold text: Spelet släpps imorgon.


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gitaroo_man (P27) 
3 apr 2017 13:22



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Onlyindreams (P37) 
3 apr 2017 13:35
Det är nu jag skall övertala frugan om att pyssla med sin hobby hela kvällen imorgon...

Cake or Death?

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Xeno1 (P) 
3 apr 2017 14:14
Spela från 00.00 eller gå upp i ottan och lira? Ledig imorgon nämnligen. Hmm.

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DalslandsTjuren (P29) 
3 apr 2017 14:16

Spela från 00.00 eller gå upp i ottan och lira? Ledig imorgon nämnligen. Hmm.

Ställ klockan på 07. Lovar att du kommer ha roligare så än att sitta och spela å vara halv såsig i kolan. Dagen kommer dessutom kännas så mycket längre då. :)

Skriver med mobilen, blir lätt lite hejbaberiba!

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