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Prince of Persia går celshading ftw

skapad 29 apr 2008 07:03 | svar 14 st | visats 116 ggr

 
Oskar Skog (P) 
29 apr 2008 07:03
Scans från tidningen Joypad cirkulerar på internet.

Än så länge har jag bara lyckats hitta en bild från den.



Information från tidningen via NeoGAF:

NeoGAF:


Prince feels Amano-inspired. Looks like a celluloid/animated character (a bit like SFIV). The style itself is still in progress.
- Corrupted world needs to be healed.
- Story is much more "1001 Nights"-like, more fantasy, less grounded in reality but instead more magical yet still credible, more poetic.
- Player must unleash light-wells to heal the corrupted world, which shoots light into the sky, reminiscent of SotC and Okami.
- The transformation of the world is in real-time, with plants growing back to life as the world heals back and as the player can still move, instead of a mere cutscene, sky changes back to its normal color, etc., to give a strong sense of control and success to the player.
- No more time rewind and such.
- They are no making a second Assassin's Creed, they are making a new PoP.
- Art style was difficult pass through the management, but they never refused it, and eventually loved it.
- Story specifically: Orhmaz and Arhiman, twin gods, one good one evil, celestial battle, Orhmaz locks Arhiman away in a box which he hides into an faraway oasis deep within a desert. Centuries pass, and comes a troublesome thief (the prince) and Arhiman is freed somehow (not deep explanation given). Prince must undo his mistake. This is what they refer to as a more "1001 Nights" kind of story, like a fable.
- More open/organic environments. Has a Zelda-esque feel, old-school in themes.
- Bosses/player use backgrounds during fights (one shot shows an enemy pushing the prince against a wall as if trying to choke him, or another throwing him in the air).
- Game went through a few iterations; originally too open (felt big but not enough to do), at one point it was more like Assassin as far as open world (going where you want), but players would get lost and wander aimlessly and dynamism suffered as a result. Now instead it is more focussed with a clear road, but multiple paths can be taken (free to move from one map to another, back and forth, etc., more open than previous PoPs).
- The demo map shown to the journalist, old of a few months, has been scrapped design-wise because it was too Assassin-like, now it's more fantasy design-wise.
- Game world is made of nodes connected by paths, and you can go from one node to another as you wish (this is what they mean by less open, but non-linear; you can see the paths, but you don't have to going from A to B to C). The game adapts as a result (enemies from later visited locations might be more difficult, etc., for example zone A might be more difficult if you access it at the end, but if you accessed it at the beginning then it is easier, even bosses, depending on what order you fight them, adapt as such).
- Prince can slide along any walls using his glove. Game is as much vertical as horizontal.
- Prince has more possibilities of movement.
- Bosses inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will.
- They wondered if they should make just more enemies and try to do a God of War game and try to beat it on its own ground, or go for something different. They went with fewer enemies instead and a new combat style. Combats are duels. You can see the expression on the faces of the characters/bosses. Movement/action in fights is more like Advent Children, more cinematic in presentation.
- 140 people working on it, more to come, people from many projects.


 
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cauchy (P28) 
29 apr 2008 07:06
Oskar Skog:

- No more time rewind and such.


Nähäpp. [sad]

Men det såg snyggt ut.

Dikter om kosmos kunna endast vara viskningar.

 
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Oskar Skog (P) 
29 apr 2008 07:58
Scans i zip:

http://www.mediafire.com/?m1zm2yxtdng





Mer i zippen.

 
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Hakola (P26) 
29 apr 2008 08:04
Oskar Skog:

- Bosses inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will.


Jag avskyr sånt där.

Jag hoppas att de inte uttalat säger "Ja, alltså... vi tog lite från det här spelet. Bossarna ska typ vara från MGS, men ändå inte."

Sådana jämförelser känns rätt B.

"Det låter som BACON! Som springer för sitt liv! Och på väg häråt!"

 
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t4t5 (P) 
29 apr 2008 08:10
Niiiice! :D Celshading är snyggt!

LULZ

 
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Okänd
29 apr 2008 08:59
Hakola:

Jag hoppas att de inte uttalat säger "Ja, alltså... vi tog lite från det här spelet. Bossarna ska typ vara från MGS, men ändå inte."

Sådana jämförelser känns rätt B.


Läser man in vad som inte står får man säkert ut det där :)

Hakola:

they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will.


 
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Mikael Forsberg (P24) 
29 apr 2008 09:07
Ja det grafiska ser välgjort ut iallafall! [smile]

 
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n e o v i o l e n c e (P32) 
29 apr 2008 09:09
jävLAR vad snyggt. Peppen!!

bench players talkin´ like starters, I hate it

 
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t4t5 (P) 
29 apr 2008 09:21

LULZ

 
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Hakola (P26) 
29 apr 2008 09:23
Gestahl:

Läser man in vad som inte står får man säkert ut det där :)


Det blir ju så om man nämner "Ja, det är som -speltitel-"

"Det låter som BACON! Som springer för sitt liv! Och på väg häråt!"

 
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rampjesus (P28) 
29 apr 2008 09:23
NICE.

söt som trolldeg

 
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Mikael Forsberg (P24) 
29 apr 2008 09:35
Alltså han liknar inte prinsen som jag minns honom, han liknar mer något från Naruto eller något [cute]

 
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DSPanther (P24) 
29 apr 2008 10:37
Fan, vill ju inte ha celshading när det kommer till PoP[cry] Vill ha mer magsikt som första spelet, något liknande till PS3 skulle va så grymt!

 
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vikekh (P24) 
29 apr 2008 10:38
DSPanther:

Fan, vill ju inte ha celshading när det kommer till PoP[cry] Vill ha mer magsikt som första spelet, det till 360 skulle va så grymt!


He who makes a beast of himself gets rid of the pain of being a man.

 
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Apokalypsen (P24) 
29 apr 2008 10:40
Tycker det ser riktigt coolt ut. Hoppas det är i stil med The Sands of Time, inte en massa blod och skit.

 
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**** Tråden låst på grund av inaktivitet 30 apr 2009 00:03 ****

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